Overhead flat-lay of four Android phones arranged in a tight grid, each displaying a different app interface at high magnification under controlled studio lighting, screens sharp and vivid against a near-black matte surface
Overhead flat-lay of four Android phones arranged in a tight grid, each displaying a different app interface at high magnification under controlled studio lighting, screens sharp and vivid against a near-black matte surface
/ Full Portfolio

Apps built to run light. Games built to hold.

Every title in the Vilnes catalog ships only after it passes edge-case testing on real Android hardware. Fast launch, low memory, no battery drain — across the board.

Close-up of an Android phone screen showing a fast-paced arcade game interface at high magnification, vivid UI elements sharp under clinical studio light, device held in one hand against a dark background
Close-up of an Android phone screen showing a fast-paced arcade game interface at high magnification, vivid UI elements sharp under clinical studio light, device held in one hand against a dark background
Extreme close-up of an Android phone screen displaying a puzzle game grid with crisp tile graphics, finger resting at the edge of the screen, controlled daylight on glass surface, near-black background
Extreme close-up of an Android phone screen displaying a puzzle game grid with crisp tile graphics, finger resting at the edge of the screen, controlled daylight on glass surface, near-black background
Top-down view of an Android phone on a desk showing a productivity app dashboard with dense data widgets, sharp screen detail under clinical white studio light, dark desk surface
Top-down view of an Android phone on a desk showing a productivity app dashboard with dense data widgets, sharp screen detail under clinical white studio light, dark desk surface
Close-up of a hand swiping an Android phone screen displaying a strategy game map with detailed tile art, sharp interaction moment, studio light reflecting off the glass, dark neutral background
Close-up of a hand swiping an Android phone screen displaying a strategy game map with detailed tile art, sharp interaction moment, studio light reflecting off the glass, dark neutral background
— What We Ship

One standard across every title

Reflex Run

Grid Logic

FocusDesk

Sector Command

Arcade Game
Puzzle Game
Productivity App
Strategy Game

Sub-60 ms input latency. Tested on 40+ device configurations. Runs at full frame rate with no thermal throttling on mid-range hardware.

Persistent state stored locally with no cloud dependency. Tested against interrupted network, low storage, and background-kill edge cases.

Under 12 MB installed. Cold launch in under 800 ms on entry-level Android. Zero third-party ad SDK weight in the core binary.

Background processes kept to one. Battery draw under 0.5% per active hour. Widget rendering benchmarked on Android 10 through 14.

▸ Engineering Standard

Performance is the floor, not a feature

Every Vilnes title ships with documented benchmarks: launch time, peak memory, and battery draw measured on physical devices — not emulators.

We test against device models that represent 80% of the active Android install base. If it stutters on a two-year-old mid-range phone, it doesn't ship.

Under 1 second cold launch

Median memory footprint: 18 MB

40+ device configurations tested

Across games and productivity titles. Measured at peak active session, not idle. Leaves room for the OS and everything else running.

Physical hardware spanning Android 10 to 14, from budget to flagship. Edge cases documented and resolved before any public release.

Measured on Android 11+ devices with 2 GB RAM. No splash-screen tricks — this is actual time-to-interactive.

Pick your title. It runs on your phone.

All Vilnes titles are free to try on Google Play. No hidden permissions, no forced accounts — just the app, optimized for your device.